[HEADER(is_tutorial=true)] 引导关卡1_d [Battle.Pause] [PopupDialog(dialogHead="$avatar_amiya")] 啊对了,博士你应该还有不少疑问。 [PopupDialog(dialogHead="$avatar_amiya")] 这里还有一些最基本的界面信息。 [Battle.UnlockFunction(mask="PAUSE_BUTTON")] [Tutorial(focusX=-83, focusY=-57, focusWidth=113, focusHeight=106, anchor="TopRight", \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 右上方是暂停按钮,点击可以<@tu.kw>暂停或继续。 [Battle.UnlockFunction(mask="SPEED_SWITCHER_BUTTON")] [Tutorial(target="btn_speed_level", \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 暂停按钮左方是变速按钮,可以<@tu.kw>调整当前的速度。 [Battle.UnlockFunction(mask="BATTLE_STATUS")] [Tutorial(focusX=87, focusY=-31, focusWidth=105, focusHeight=45, anchor="Top", \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 屏幕上方是战斗基本信息,<@tu.kw>总生命值代表了蓝色目标点最多承受的敌人数量。 [Tutorial(focusX=-98, focusY=-30, focusWidth=124, focusHeight=52, anchor="Top", \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ <@tu.kw>敌方信息代表敌人的总数和已击败的敌人数量。 [PopupDialog(dialogHead="$avatar_amiya")] 了解清楚这些,应该能对博士更有帮助。